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Interoperability with FumeFX
Krakatoa provides support for Sitni Sati's FumeFX Fluid Simulation plug-in both directly by converting voxels into particles and indirectly via Particle Flow.
Direct Support
- Starting with Krakatoa 1.5.0, FumeFX Simulations can be converted to particles on the fly. See FumeFX Direct Rendering for details.
- These particles can be rendered either as points or voxels to produce results similar to the native FumeFX Rendering.
- The particles can also be saved to disk as particle file sequences for later use.
Indirect Support
- FumeFX simulations can be loaded into Particle Flow using FumeFX' own operators.
- Particle Colors can be defined using Particle Flow colors and materials, including splitting particles to multiple events by temperature using FumeFX Tests to achieve temperature-based gradients shading in Krakatoa.
Krakatoa can be used in conjunction with FumeFX to create fine detail in addition to or as an alternative to the FumeFX native volumetric shading - since Krakatoa can visualize the flow of particles at sub-pixel resolution, even very coarse simulation grids can produce very detailed flows. See FumeFX Test in the W.I.P. Gallery for an example.