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Introductory Tutorials
Basic Particle Rendering
In this first tutorial, we will build a simple particle system that will be used to explore many fundamental components of Krakatoa.Basic Demo File
This sub-topic describes how to create the demo scene used in the tutorial (if you want to start from scratch instead of downloading the scene file)
Saving Particles to Disk
This tutorial demonstrates the ability of Krakatoa to save particle to disk and load particle data out-of-order for much faster render tests.
Matte Objects and Shadows
This tutorial discusses the ability of Krakatoa to occlude particles with geometry objects and thus introduce place-holders for scene information from other renderers.
Casting Shadows On Geometry
This tutorial discusses the ability of Krakatoa to generate Deep Opacity Map files using its own Krakatoa Shadows Generator to be used in other renderers to cast shadows from particles onto geometry objects.
High Particle Counts
This tutorial provides the basic steps for creating partitions and high particle counts using Krakatoa.
Using Krakatoa With Deadline
This topic discusses the use of Prime Focus Software's Deadline Network Manager with Krakatoa