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Krakatoa FumeFX Modifier

 Available in Krakatoa v1.5.0 and higher.
 Deprecated in Krakatoa v1.6.0 and higher.

Introductions

  • The Krakatoa FumeFX Modifier is a lightweight parameters holder used to override some default settings of the Krakatoa FumeFX direct rendering support.
  • This modifier is NOT required to make a FumeFX system renderable in Krakatoa, it is used to DISABLE certain features and should only be added when needed.
    • In particular, it can be used to disable the rendering of a FumeFX system without hiding it or making it non-renderable and
      • it can be used to specify which channels NOT to acquire from the FumeFX system.

User Interface

  • The Krakatoa FumeFX Modifier provides the following User Interface controls:

Particle Distribution group

Enabled checkbox

  • When this checkbox is checked, the FumeFX simulation will be used to create particles in Krakatoa, provided the >FumeFX checkbox is checked in the Particle Sources set of options in the Krakatoa Main Controls rollout.
  • When unchecked, no particles will be acquired from the FumeFX simulation the modifier is applied to.

Disabled FumeFX Channels group

Velocity checkbox

  • When checked (default), the Velocity channel will NOT be acquired from the simulation.
    • Users have complained that storing and reading velocity data in a FumeFX simulation causes a serious performance hit. This is why the FumeFX modifier was originally developed.
  • When unchecked, the Velocity channel will be acquired and assigned to the Velocity channel of the resulting particles.

Temperature

  • When unchecked (default), the Temperature channel will be acquired and stored in a Temperature channel of the particle stream.
    • While not directly used by the Krakatoa renderer, it can be read and interpreted as color or used to control other channels via a Krakatoa Channels Modifier and a MagmaFlow with an Input Node set to Channel>Temperature.
  • When checked, the Temperature channel will NOT be acquired.

Temperature

  • When unchecked (default), the Fuel channel will be acquired and stored in a Fuel channel of the particle stream.
    • While not directly used by the Krakatoa renderer, it can be read and interpreted as color or used to control other channels via a Krakatoa Channels Modifier and a MagmaFlow with an Input Node set to Channel>Fuel.
  • When checked, the Fuel channel will NOT be acquired.

SEE ALSO