| Previous Topic (Frequently Asked Questions) | Up (Contents) | Next Topic (Obsolete Tutorials) |
Krakatoa Tutorials
Introductory Tutorials
- Basic Particle Rendering
- Saving Particles to Disk
- Matte Objects and Shadows
- Casting Shadows On Geometry
- High Particle Counts
- Using Krakatoa With Deadline
Krakatoa 1.6.0 Specific
- Single Frame Constant Motion Animation Using PRT Loader and MagmaFlow
- Using MagmaFlow Quaternion Operators
- Deforming Particle Orientation
- Using MagmaFlow Surface Operators
Krakatoa 1.5.0 and higher
- Introduction To MagmaFlow
- Practical Examples Of PRT Loader And MagmaFlow In Visual Effects Production
- Controlling Particle Density and Color By Age Using MagmaFlow
- Passing Data Between KCMs and PFlow Box #3 DataOps
- Using The MagmaFlow Index Channel
- Rendering A ZDepth Pass Using MagmaFlow
- Additive Rendering ZDepth Balance
- Creating Thick Smoke Using Particle Flow, Mesher and PRT Volume
- Using PRT Loader Birth and Update Operators in Particle Flow
- Mixing Additive and Volumetric Shading
- Transparent Matte Objects And Multiple Layers Saving
- Image Plane Dissolve Example
- Clouds Modeling Workflow
Krakatoa 1.1.2 and higher
Krakatoa 1.1.0 and higher
- Using the Krakatoa Geometry Test Operator
- Fading Off Particle Density By Age
- Particle Color By Speed Using Dataflow
- Particle Color By Speed Using MAXScript
- Camera Mapping Particles Using Dataflow and MAXScript incl. Animated Map Support