Testimonials
Awake
"We've been really pleased with the results we've seen out of the latest version of Awake. We recently used Awake on a series of interactive medical visualizations…Awake helped make our animations more realistic and gave our doctors a more true-to-life experience."
Chad Capeland, Director R&D, Anatomical Travelogue LLC
Deadline
"We here at FOX Sports Graphics rely on Deadline to get the work done and out the door… Deadline performs flawlessly for us… We really couldn't imagine going back to using the built-in render management that came with each program."
Geoff Hull, 3D Artist, FOX Sports Graphics
"Deadline’s installation design makes it very easy to deploy silently… Deadline is highly stable, expandable, manageable, dependable, in fact, ‘able’ in everything it does! For over 2 years now, Deadline has not failed, not once. Now that’s a statistic I wish I could express about any of the other software we use… We think of the Deadline development team as an extension of our studio with their extremely fast and effective support."
Mike Owen, Lead Technical Artist, Burrows Nvisage, UK
"Deadline is an integral part of our pipeline. It's adaptable, has an intuitive interface, and offers complete scalability. We have used Deadline for years, and for good reason… Deadline allows us to add render slaves rapidly, on a whim, and gives us easy installs and configurations… The support team rocks, and are lighting quick to respond with resolutions and suggestions on how to implement some of our customizations."
CJ LePage, Render Manager, CafeFX, Santa Maria CA
"Deadline truly is the core of our pipeline here at Digital Pictures Iloura, it is so much more to us than just a rendering manager – we run a mixed 3d/2d toolset, and it is Deadline that has allowed us to transform what would be chaos into an easily managed pipeline where things just work. The ability to script plugins means that we use Deadline to automate just about anything we can think of, and new tools can be integrated very easily."
Grant Adam, Lead TD, Digital Pictures Iloura
"We've been using Deadline for more than two years to run a render farm of over 160 computers, and we find the software to be not only extremely versatile and customizable, but we're able to output thousands of images per month with no worries. Last year alone, we churned out over 1.6 million images for over 400 projects. With Deadline, I know everything will render smoothly for weeks without having to closely monitor the server. Plus, the Deadline development team is exemplary, and the support is fast and efficient."
Sylvain Berger, Technical Director, Alpha Vision
Krakatoa
"For the first time, we have a particle renderer that frees us from the confines of polygons and lets us efficiently display huge amounts of data. And because Krakatoa operates within the familiar context of 3ds Max, we can leverage numerous existing tools so artists can easily grasp the workflow and call upon their experience with visual effects instead of trying to learn a new paradigm."
Chad Capeland, Animation Director, Anatomical Travelogue
"Krakatoa takes the worry out of wondering whether you can physically handle that big money shot on your current Hollywood film project and frees up your budget and schedule to spend more time unleashing your creativity and vision. It completely frees your limitations with particle intensive shots allowing you to render hundreds of millions of particles without a hitch."
Allan McKay, Director, Catastrophic FX